Wednesday, April 29, 2009
Monday, April 13, 2009
Sunday, April 12, 2009
Sunday, March 29, 2009
Drift 2 Strategy and Start Point
I will be using the dice strategy of throwing a single die anytime I reach the corner of a street. After using it for my Drift 1 I felt it was one of the best ways to generate a randomized path that would be hard to repeat through chance. However, the previous time I used this method there were a couple things that did not go as planned. On multiple occasions I found myself following the same block in a complete circle or re-tracing my path backwards for multiple throws. Though this let me have a second listen to areas, the entire area I covered was rather small. For this version of the dice throwing I plan to simplify the outcomes:
- 1-2: left
- 3-4: right
- 5-6: straight
Wednesday, March 25, 2009
Treasure Map?
View Sound Drift 2 in a larger map
This is a rough example of the path I took, as well as some stopping points, for my Drift 2 walk.
Key:
- Green / Red marker = Start / End Point
- Blue marker = Sound Spot
- Yellow marker = Video Spot
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